A guide to help you build your first home with the Basic Construction Kit.

If you did not know already, there are some new Construction Blocks in the Object Mall. These are modular pieces that all work together, and can be used to create hundreds of unique homes. The first set includes 21 pieces and are 1 Ray each.

To celebrate their release, Utherverse has listened to complaints about the cost of the new foundations, and until the end of the year, you can grab one of each size for FREE. This should give you some time to get used to building in RLC2. So make sure to grab your FREE foundations today!

The Basics

Before I get started I want to go over a few basics to help you get used to the RLC2 building UI.

First, before you can start building, you need to be in Edit Mode. To get to edit mode, go to a property you own and click the Pencil Tool on the Top Toolbar.

Left Toolbar:

Here you will find all of your building tools.

The Universal Tool includes handles for Move, Scale, and Rotate.

FlyCam allows you to take control of your camera by using the right mouse button and the movement keys.

When you need to edit your lights, you can Toggle Light Icons.

Not sure what the box is yet, but I'm sure it'll be awesome!

Building Your Home


Find the front:

Enter your property of choice, I will be using a Extra Small Foundation throughout this tutorial. If you have moved around inside your property, please hit F5 so that your avatar is located at 0,0,0, that way your avatar is facing is "front". Now go 

into Edit Mode. You can always F5 again if you need to remember which way is front.

Purchase your pieces

I will be working with all of the pieces from the kit. This includes 3 different roof lengths to give you more flexibility in the shape of your home. However, you do not need to purchase all roof lengths if you do not see the need. If you use the 4x4 Roof, you will need the 4x4 Spacers, and so on. Each piece is 1 Ray, and there are currently 21 pieces in the entire kit. You can purchase these on the Object Mall while in Edit Mode.

Set your pieces out

You will find a toolbox on the right side of your screen that includes the details of your selection, your saved layouts, your inventory, and the contents of your scene. To make things easier in the long run, take the time to go to your inventory and drag each piece out, and drop them somewhere out of the way. I recommend you use search to get the pieces out in the correct order. First search for "4x4" and drag out all of the walls, the floor and the ceiling. Then drag out the 4x4 roof and the 4x4 angled spacer. Do the same for 4x8 and 4x12. There is also a straight spacer that is used for all 3 roof lengths. Search for "all" and drag out the spacer. Its the one that is not a wall.

Setting up for Snap to Grid:

Snap to grid works by adding or subtracting 1 from the current position of the object. So if your pieces are, for example, at 14.28 you will want to change them to be all whole numbers.

To do this, select an object and in the right toolbox, click on the Selection Menu. Next next click on Show Advanced. Make sure you have the Move Tool selected. It is on the Left Side Toolbar. Type in a whole number for X, Y, and Z Position, and hit Enter.Repeat this for all the pieces.Go ahead and check the Snap to Grid option while here. You only have to check Snap to Grid once, and it will apply to all objects.

You should now have all of your pieces out and they should be positioned at whole numbers in the X, Y, and Z axis. I will refer to this group as Setup

Building the Exterior

Walls: Select the wall you want to start with, I am starting with a Wall with a Door. Duplicate the object from you setup. You can do this by typing in Ctrl+D. And drag that piece where you want it to go. I am putting mine at 0,0,0. Do the same for the other pieces you want along the front of your home.

For Walls to the Right, Rotate them 270 degrees, doing this will make them continue to snap to grid. For walls to the left, rotate them 90. And the back walls should be rotated to 180. So go ahead and design the outside perimeter of your home using these rotations.

The width (front/back) of your home can be any length. The sides are limited to 6 sections, which would require you to use 4x12 Roof on both sides.


Now you can put the floors in. This is pretty simple and requires no rotation at all. Just copy the floor from your setup, and start placing them from one corner. Once you have a row done, you can use Ctrl to select the entire row and duplicate and move it. This will allow you to place things much faster.


You will need to choose the correct roof, depending on the size of your home. I have used a 16x16 home. 4 4x4 parts on each side. I could use 2 4x8 roofs or 1 4x4 and 1 4x12. I will use the latter. For the roof there are 3 pieces, a right end, a left end, and a middle. Put the ends on the ends, and fill with the middle.

Angled Spacers 

Now we need to close the gaps between the roof and the walls. To do this, grab the Angled Spacer that matches the length of your roof. These are one example where snapping may not work. One one side it will, and the other side there will be a gap.

In order to fix the gap, you will need to type in an exact value. Depending on the rotation of the spacer, you will need to either add or subtract 0.2 from the position it is off on. In this example, it snapped to -12.00. In order to close the gap, I changed it to 11.8. Now simple repeat the process for the other sides. And you should have a fully enclosed home.

The exterior is now complete!


Now it is time to add some rooms to the home. In order to not have any part hanging outside, and so that the straight spacers work correctly, you will need to keep the interior walls lined up with the exterior ones. To get started, select an exterior wall and duplicate it and drag it in. To make sure it is in the right place, mouse over the floor in front of it. The yellow lines should line up. Using this method, you can fill your home with rooms. Continue to use the rotations for the Left Right diagram in the first section.

Angled Spacers

Now you can close the gaps between the walls and the roof in the same way you did with the exterior ones. Simply duplicate them and drag them in.

Straight Spacers

All that is left is to close the gaps between the roof and the walls in the straight sections. First I will explain the straight spacers naming as it will help you choose the right one.

Roofspacer Straight All 0 b- This is the spacer that will close the gap where the two roof sides meet. If you are only using 4x4 roof, then you only need this one, usually near the center of the home.

Roofspacer Straight 4X8 1 - This means this spacer is sized for the 4x8 roof, and goes 1 square away from the center one. This and the All spacer is all that is needed for 4x8 roof.

Roofspacer Straight 4X12 1 or 2 - This means that this spacer is for the 4x12 roof and goes one square from the center. You will also need the #2 spacer that will go 2 spaces from the center. And also the All spacer for the center.

In my example, I need spacer at 1 square away from the center, on my 4x12 roof, so I will need Roofspacer Straight 4X12 1. If the spacers rotation does not match the wall below it, there will be a gap. In this case, you will need to manually type in a new number, adding or subtracting 0.2.

Final Touches

Suspended Ceilings:

If for some rooms you do not want the vaulted ceilings, and would rather have a flat suspended ceiling, you can. First grab the Ceiling piece and place it in the same manner as the floors. Once you have placed your ceilings, you will need to add straight spacers, in the same manner as you did for the walls.

Don't forget to publish!

More pieces will be coming soon, and with these you will get stairs, doors, window frames, and maybe a few extra decorative features. Thank you very much for following along. I hope you enjoyed this tutorial!

Bugs and Workarounds

Snap to Grid is finicky, and will occasionally turn itself off. If you notice your objects are no longer snapping to a grid, just uncheck and recheck the option. You can also simply type in the positions manually.

If your prop goes outside of the boundary, you will not be able to grab it. To get to it, go to Scene in the Right Toolbox and find it in the list. If the list is empty, publish your scene and exit Edit Mode, then reenter Edit Mode.

Sometimes the Transform Tools get stuck on your avatar. If this happens you can either move out of the way, type in the numbers manually, or try going into FlyCam mode.

If you are having trouble with walls lining up, first make sure the rotation is correct, then go into the Selection properties and make sure the numbers are correct.